#ifndef MAPTILE_RENDER_H
#define MAPTILE_RENDER_H

#include "TextureRender.h"

class CMapTileRender:public CTextureRender
{
public:
    CMapTileRender();
    ~CMapTileRender();
    virtual void Render( );
    
    void SetColor( int color );
protected:
    int m_color;
};

#endif